Chris Hecker on the technology behind Spore
GameSpy: Did any specific parts of the editor give you a lot of trouble? Was there (for instance) some particular creature part that frustrated the…
Released in 2008 by Maxis, Spore allows you to create your unique creature and guide it on an epic journey through a universe of your own creations as you work through five evolutionary phases: Cell, Creature, Tribe, Civilization, and Space.
BeyondSims has archives of Spore news from 2007 onwards, as well as a vast collection of tutorials and downloads!
GameSpy: Did any specific parts of the editor give you a lot of trouble? Was there (for instance) some particular creature part that frustrated the…
GG: What did you learn from the success of The Sims – perhaps, even a surprising lesson – that made you rethink the game design…
“We’ve taken people in focus groups all the way through the game,” says Lucy Bradshaw, vice president and general manager at developer Maxis, as well…
So another bad review for Spore Creatures… Here is a portion from the review, thanks to GoNintendo for the find! The problems lie with the…
Spore’s designers have also baked in a sense of wit and humor, something sorely lacking in many games. Initiating a mating sequence in the Creature…
(Frank Gibeau, president of Electronic Arts’ Games Label,) says he can imagine EA using the underlying technology and concepts to create a robust action title,…
If you are still stumbling on Spore and still have a few questions of your own, then run to the Forbes website. They break down…
Just two more days to go for those in North America! I’m going to burst…Must calm down and watch videos thanks to AppScout!
“Spore is probably the coolest, most interesting toy I have ever experienced,” says Seth Schiesel in today’s Times. “But it’s not a great game, and…
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