So another bad review for Spore Creatures… Here is a portion from the review, thanks to GoNintendo for the find!
The problems lie with the game’s mission-based structure, because it’s this that dictates what your creature needs to be. Fighting enemies? Best strap on those combat claws and thick-skinned legs, otherwise you’ll get slaughtered. Need to befriend a creature? It’s friendly eyes for you then. Deep water or burning hot sand causing problems? Use long gangly limbs, not short stubby ones. Yes, there’s freedom here – you can theoretically make any creature you want with the surprisingly deep creation tools – but when the missions routinely force you to use specific body parts for the tasks ahead, it negates the point of this freedom entirely.