Spore Interview with Lucy Bradshaw
Wow…this interview over at Gamers Global has me fired up for Spore! It is 4 pages full information for you to devour. One of the…
Released in 2008 by Maxis, Spore allows you to create your unique creature and guide it on an epic journey through a universe of your own creations as you work through five evolutionary phases: Cell, Creature, Tribe, Civilization, and Space.
BeyondSims has archives of Spore news from 2007 onwards, as well as a vast collection of tutorials and downloads!
Wow…this interview over at Gamers Global has me fired up for Spore! It is 4 pages full information for you to devour. One of the…
German site Spieletipps.de has a new interview posted with Spore Producer Lucy Bradshaw. Space Oddity’s Blog was kind enough to translate some of the highlights…
Gamestop has the boxart for the upcoming Nintendo DS game, Spore Creatures. Thanks to GoNintendo for the find!
Surfing the net, I came across Chris Hecker’s website. He is one of the developers on the Spore team and his work “centers around using…
Space Oddity’s blog is reporting that on June 4th, those who attend the Vancouver Art Gallery will be treated with a presentation with Will Wright. There…
Spacy Oddity’s blog has found the system requirements for the Spore Creature Creator. It prompted me to create the System Requirements page for Spore. Spore Creature…
Alright, now we are getting somewhere 🙂 EA has heard our outcries against the 10 day validation and has removed it for offline play! Congratulations,…
Just recieved this email from Caryl Shaw, producer of Spore on the SecuROM issue… Hey Spore Fans – We wanted to let you know that…
I’m joining forces with TerraSpore to try to stomp out SecuROM for making its way into Spore (and probably The Sims 3 as well) and…
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