Most of the buildings I prepared were made in the spaceship editor. I did this because of the lighting effect that are available in that editor. I was able to use the spaceships as buildings by adding a gameplay component called the “blue gate” and disguising that as the spaceship. I was then able to resize and move it like any other building. The only problem with this work around was the clipping detection. For example, the creatures were able to just walk through the plasma tubing that I had placed around the level. I could have corrected that by adding invisible walls around them (a blue gate set to invisible) but I decided that for gameplay purposes it would be better to leave them like this. I did the same thing to get my Spaceship platforms to work..strangely enough, they did work as intended and my creatures were able to walk on them without problems. My spacehip trees also didn’t have any clipping problems. Conclusion: using spaceships as buildings is definitely possible but the clipping for them will be unpredictable.

I did use some regular buildings and they all worked as expected. I did not try to make any indoor environments yet. One little detail that somewhat annoyed me is that you still have to have at least 3 parts of a building to be able to save it. I made a couple of supporting platforms which could have been just 1 part, but in order to be able to save them, I had to hide 2 more parts inside it. It’s a detail but it might make a difference on the complexity meter if you use a simple item, like a wall or pillar many times.

I also build a cage for the Silicores made out of 4 walls and a roof (no bottom). I was able to place the creatures inside them, by first placing the building and then putting the creatures inside them. Ingame they were locked inside until you destroyed the cage, which I had changed from being invincible to having 50 hp.
Vehicles: My adventure didn’t use many vehicles. I only added 2 of them to fly over certain areas, just for show. I did this by giving one of them a few waypoints, the other was set to patrol a certain area. I did notice that you can’t set the altitude at which they fly. However, if there is a high building in it’s path, it will gain some altitude to fly over it.

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