The company chose to release the game without digital rights management, coding that makes software harder to copy. Electronic Arts came under criticism from users last year when “Spore,” a game designed by “Sims” creator Will Wright, included protections that limited the number of copies.

The code was cracked, and “Spore” became the most-pirated title of 2008 with 1.7 million downloads, according to TorrentFreak.com, a German Web site that tracks downloads.

“The Sims 2,” released in September 2004, was second with 1.15 million downloads last year, and Ubisoft Entertainment SA’s “Assassin’s Creed” was third with 1.1 million downloads.

The current number of illegal downloads of “The Sims 3” suggests lost retail sales of $9 million to date, based on the $49.99 starting price.

“The Sims 3” is the biggest computer game release of the year, Pacific Crest’s Wilson said. He projects Electronic Arts will sell 2.5 million copies in June, fewer than the 3 million “Sims 2”

sold in the first two weeks, in part because of piracy.

Actually, while technically at this time it is true EA has lost $9 million in sale – once the game is released that number should drop.  Many who downloaded the game will still purchase a retail copy, but it goes to show you that piracy does count for some lost sales, even if it isn’t the same amount.

You can read the whole article here, thanks to Sims 3 Nieuws and SimGalaxy for sending this my way.