Players fight against DRM using EA’s own tools
Heh, chalk one up for the gamers. In attempt of trying to get EA to learn from their mistakes, players are now starting to create…
Released in 2008 by Maxis, Spore allows you to create your unique creature and guide it on an epic journey through a universe of your own creations as you work through five evolutionary phases: Cell, Creature, Tribe, Civilization, and Space.
BeyondSims has archives of Spore news from 2007 onwards, as well as a vast collection of tutorials and downloads!
Heh, chalk one up for the gamers. In attempt of trying to get EA to learn from their mistakes, players are now starting to create…
DS Fanboy published an interview with Griptonite Game’s studio head, J.C. Connors. I thought the game was created in-house by Maxis, so this is a…
We discuss ´Spore´ and user-generated content in general. We go into some depth about quality assurance, the design of the editors, the use of artificial…
In the end, Spore Creatures is a respectable translation of the PC version. The game certainly doesn’t set any new benchmarks in regards to sim/action…
Thanks to Space Oddity’s Blog and Spore Monkey, they have found a new video of some outtakes of people’s reactions from playing Spore. Just a…
I thought I would post a link and comment on InfiniteSpore’s DRM article they published. Most of the news you’re are probably familiar with if…
I came across the creations below thanks to NeoGAF’s official Spore Thread. I must say, I had a great laugh!
Pros: Quirky style which suits the DS perfectly Creature creator is initially great fun Cons: Feels like a poor man’s alternative to original Repetition eventually…
Lucy Bradshaw, Spore producer posted the following at the official Spore Forums on the subject of online accounts with Spore: Spore Players, I want to…
Last month, I posted that GameDaily was taking your questions to ask Will Wright. Today, they have compiled and published the interview for you to…
Love BeyondSims? Help keep the lights on!
☕ Buy Me a Coffee