We discuss ´Spore´ and user-generated content in general. We go into some depth about quality assurance, the design of the editors, the use of artificial intelligence in ´Spore´ and balancing freedom with guiding the player. We also discuss some of the surprisingly low ratings by a number of reviewers, especially out here in Germany. Further, I ask Will Wright about the commercial failure of ´The Movies´ and whether that shows inherent limitations of user participation.
We go on to discuss Sporenography and whether it presents a threat to the idea of user-generated content. Will Wright then reveals what he considers the main challenges for a possible ´Spore´ sequel (or similar game). He also believes that this trend is not exclusive to the games medium, drawing parallels to the Web 2.0 phenomenon. Please check it out.