DS Fanboy published an interview with Griptonite Game’s studio head, J.C. Connors.  I thought the game was created in-house by Maxis, so this is a surprise to me!  So I guess this is the reason why the handheld games don’t do too well…Here are a few questions from the interview:

DSF: Did you have much interaction with the main Spore team?

Conners: Yes – we have a great relationship with Maxis. We’ve worked with them for years now, dating back to The Sims: Bustin’ Out on GBA. Our teams share ideas constantly, and it’s always fun to see which ways we influence each other.

DSF: Were there any other influences on the design of Spore Creatures other than Spore itself?

Conners: There were definitely some artistic influences on the look of the game that differed greatly from the PC version. Early on, Maxis and Griptonite decided to take a more “shadowbox” approach to the creature design. Not only did this approach use the DS’s horsepower better, but it made the game stand out from the PC game.

Read the full interview