Hey there, Mayors! It’s Level Designer Kyle Brown here to talk about the process of creating new regions for the Cities of Tomorrowexpansion pack. Cities of Tomorrow will not only feature new city specializations (OmegaCo and The Academy) and massive MegaTowers, but it will also include four new maps (Desolation, Rambling Badlands, Verdant Jungle, and Serenity Key) specifically tailored to the new features of Cities of Tomorrow. The other great news is that these maps will be released to all players free of charge. Players who don’t yet have the expansion will still be able to play with players who do!
For the new regions, we created new texture sets for tropical and desert wasteland-style maps.
Not only have the textures changed, but we’ve also changed the amount of available water in the tropical regions (Verdant Jungle and Serenity Key) compared to the new desert regions (Desolation and Rambling Badlands). In the desert regions, many of the city plots have very limited amounts of water. Fear not, however, as the Cities of Tomorrow expansion has provided Mayors with various new ways to recover water for use in their cities or even reduce water consumption.
The new MegaTowers have a level called the “Waste Reduction Level” that decreases the amount of water consumption overall in the MegaTower. Also, MegaTowers have a topper crown level called the “Air Scrubber” that converts air pollution into a rain cloud that will add water to the water map. The last option is to research a Sewage Sanitizer at The Academy that can convert sewage directly into water. None of the new options are meant to replace the Water Plant, but merely supplement its output.
The new region Desolation is designed to be a regional challenge for Mayors. In this region, one of the cities has been struck by a horrible ecological disaster.