This video shows just why The Sims is so buggy! These “Expert” testers are useless… to truly test any software you must not just test each component in isolation but the whole package. With games this means actually playing the game and seeing if everything works in combination.
I’m flabbergasted at the amateurishness of EAs testing department, they are just mindless drones who test an object at a time with no creative testing at all.
EA really need to get on this and quick! To spend a year supposedly testing Pets and yet to release it with such glaring bugs is a waste of resources and money!
This video shows just why The Sims is so buggy! These “Expert” testers are useless… to truly test any software you must not just test each component in isolation but the whole package. With games this means actually playing the game and seeing if everything works in combination.
I’m flabbergasted at the amateurishness of EAs testing department, they are just mindless drones who test an object at a time with no creative testing at all.
EA really need to get on this and quick! To spend a year supposedly testing Pets and yet to release it with such glaring bugs is a waste of resources and money!
don’t forget about all of the other bugs that are still around from the base game and generations. Seriously, I hate that a child will always do the “ask SIM for bedtime story” when you click a low energy moodlet. That and when you click on a Sim who’s in labor and select “take to hospital” and the Sim in labor drives. O_O Oh Will Wright, why couldn’t you have sold out to someone else instead of EA? For shame! 🙂
This video shows just why The Sims is so buggy! These “Expert” testers are useless… to truly test any software you must not just test each component in isolation but the whole package. With games this means actually playing the game and seeing if everything works in combination.
I’m flabbergasted at the amateurishness of EAs testing department, they are just mindless drones who test an object at a time with no creative testing at all.
EA really need to get on this and quick! To spend a year supposedly testing Pets and yet to release it with such glaring bugs is a waste of resources and money!
Yeeea.. You ever been in a test center?
Cause I am right now , and stuff isn’t as simple as you might think.
I have to agree with MapDark. Being a PHP programmer myself, I’ve been forced to accept thorough testing is no joke. You have got to start with testing ‘the elements’, before you can even begin testing ‘the whole’. And even then, even when you spend weeks testing, bugs may still pop up at the most unexpected places. Like that ‘click on low energy bar = ask for bedtime action’: if you were a tester… would you have tested for such utterly whacky things? No. It’s a random bug encounter especially BECAUSE it’s such a weird one. You can’t test “everything”, because “everything” is something you just can’t define.
Of course, there’s no denying the EA games are far more buggy that they should be. If you ask me, they’ve got a problem in some of their core scripts, and that just seeps through in the rest of their coding. Nail the core, and you’ve nailed the programming. Fail the core, and you’ve got crap.
I love the Sims 3 ambitions en console posters in the studio :’)
This video shows just why The Sims is so buggy! These “Expert” testers are useless… to truly test any software you must not just test each component in isolation but the whole package. With games this means actually playing the game and seeing if everything works in combination.
I’m flabbergasted at the amateurishness of EAs testing department, they are just mindless drones who test an object at a time with no creative testing at all.
EA really need to get on this and quick! To spend a year supposedly testing Pets and yet to release it with such glaring bugs is a waste of resources and money!
don’t forget about all of the other bugs that are still around from the base game and generations. Seriously, I hate that a child will always do the “ask SIM for bedtime story” when you click a low energy moodlet. That and when you click on a Sim who’s in labor and select “take to hospital” and the Sim in labor drives. O_O Oh Will Wright, why couldn’t you have sold out to someone else instead of EA? For shame! 🙂
Yeeea.. You ever been in a test center?
Cause I am right now , and stuff isn’t as simple as you might think.
I have to agree with MapDark. Being a PHP programmer myself, I’ve been forced to accept thorough testing is no joke. You have got to start with testing ‘the elements’, before you can even begin testing ‘the whole’. And even then, even when you spend weeks testing, bugs may still pop up at the most unexpected places. Like that ‘click on low energy bar = ask for bedtime action’: if you were a tester… would you have tested for such utterly whacky things? No. It’s a random bug encounter especially BECAUSE it’s such a weird one. You can’t test “everything”, because “everything” is something you just can’t define.
Of course, there’s no denying the EA games are far more buggy that they should be. If you ask me, they’ve got a problem in some of their core scripts, and that just seeps through in the rest of their coding. Nail the core, and you’ve nailed the programming. Fail the core, and you’ve got crap.
I think they are referring to the early stages of making the game to make sure all the new stuff works. I am sure they combine many things later.