The official EA press website (brought to my attention by Sims Galore) released a short Q&A regarding the second expansion pack for The Sims 3. I hope they’ll answer whether this will open up the existing rabbit holes, but some reason I think they are skipping that question because I don’t believe they will…
QUESTION: Can you tell us a little bit about The Sims 3 Ambitions.
The Sims 3 Ambitions allows players to control their Sims while they are at work in a variety of new careers. Instead of sending your Sims off to work all day, The Sims 3 Ambitions lets you pick a career like firefighting, investigator, architect, ghost hunter, stylist or doctor and then guide your Sim to make choices and succeed (or fail) every step of the way. You can also make your Sim a tattoo artist, sculptor or inventor.
QUESTION: Just how popular are careers with the fans? Is this something they have been asking for?
Career gameplay is something we’ve wanted to do for a long time and it’s something that our players consistently request. We always strive to do something new that hasn’t been seen in The Sims before. We’re especially excited about the fact that the in-depth careers really offer something for all types of players. Storytellers will love solving mysteries as an investigator or resolving the problems of the afterlife as a ghost hunter. The “gamers” will enjoy being the hero as a firefighter and saving civilians as the doctor. The team cannot wait to see what the Builders and Sim creators make with architect and stylist careers.
There’s a lot of depth and variety here for every type of Sims player.
QUESTION: Exactly how does the career based gameplay work in Ambitions?
The Sims 3 Ambitions is about your Sim’s personal venture. Each career presents a unique experience.
Firefighters need to develop relationships and maintain their equipment while at the firehouse. But as soon as that alarm rings they need to get to the fire, clear rubble piles, carry out children, stop gas leaks, put out the flames, and be the hero. Your town may fall victim to small fires, huge infernos, and even earthquakes.
Stylists will be hired by neighbors to offer fashion advice and provide partial or complete makeovers. You can choose to make Sims look really good or just terrible. It’s a lot of power to put in the hands of our more deviant players, but the ability to give the entire town a facelift is fantastic. And profitable!
Using the tattoo chair in game (or at the local Salon) your Sims can tattoo their neighbors with both fantastic and questionable body art, for a price, of course.
The Tattoo System is an incredibly powerful new creative tool for our players. Players can apply multiple tattoos in up to five layers, scale them, change the colors, and even modify opacity. Players can also upload and share these tattoos on the exchange, giving our community yet another creative outlet.
There’s a lot of variety!
Sounds…pretty good lol
I still don’t like how much emphasis they are putting into the “gameplay”. I mean, I don’t want missions where I have to complete a bunch of objectives. However, they seem to have a nice balance between “gameplay” and “Simy gameplay” if you get me. Still, I hope this EP adds a bunch of cool stuff for our Sims to do in their spare time. My Sims are getting rather bored and unsocial…
wow!!!There will be a Create-A-Tatoo tool?Cool
I still don’t understand sth.Will some rabbitholes be unlocked or Sims will work out of the buildings….
The tattoo & styling options alone are big selling points for me! I’m also curious about how the new career options will be implemented. The Q&A mentions a Firehouse, so it sounds like we’ll be getting new buildings (rabbitholes?)…and I wonder if the original career choices will get revamped. I will be looking forward to learning more about this EP in the upcoming weeks! 😀
Earthquakes in the game? Wow, impressive! I agree about the tattoo and makeover features. It’d be nice if they could implement a nail-styling feature added to the spa so that we can have our Sims’ nails done. Either way, this pack is already going to be more fun than WA. It seems like a cross between OFB and FT. And I still hope we get more music instruments.
I’m desperately hoping that there will be more sim deaths in this one…new ways to kill a sim! There are too few so far.