When exploring one of the many tombs, the new gameplay mechanics kicks in and the game changes from sandbox playpen to casual adventure game where pressure plates must be stood upon, statues must be moved and walls inspected to reveal hidden passages. To discuss the specific topic with local Sims they will need to be befriended before they are willing to spill the beans. Collecting items on the map will have the Sim rushing across town , collecting the items which appear with big icon’s on the Town Map.

It is right here where the Sims World Adventures will lose many of the more serious gamers. The “puzzles” are painfully easy, and the design and layout of the tombs are samey and minimalist at best.  Since the adventure mechanics are designed within the confines of the Sims engine, the traps, loot and switches are fairly easy to spot. Discussing something with another Sim is a trial and error affair, while item collection requires no input from the player other than clicking the big blue icon highlighting it on the town map.  Micro managing your Sim’s action, while on one of these adventures will also mean pausing often to stop the Sim’s mind, or the Sim him[her]self, from wandering while the player looks for the next wall to inspect, rock to pick up or dialog option to choose.

MyGaming – The Sims 3 World Adventures reviewed (kudos on the find, InfiniteSims)