Oh do I miss 3D modeling…use to use an old version of 3D Studio Max back in high school.  Loved trying to create crappy models 😛  Now that I know longer have access to the software, Spore is the next best thing.  I suppose I could always take up an alternative way with the various free 3D modeling programs that are out there but time does not allow me to do so!  Hopefully in your case it is different.

While checking my RSS feeds, a link caught my eye that directed me to a blogpost written by Daniel on how to import your Spore Creatures into Lightwave 3D by using the in-game collada exporter.  Scanning thru the PDF document, it doesn’t look too hard – he did a fantastic job taking a step-by-step approach and displaying many pictures.  If you happen to use Lightwave 3D for your modeling work, have a look.  He and he kids also put together this render of 225 Spore creatures exported and imported into Lightwave:

This image was rendered in Lightwave 3D 9.6.1 64-bit edition on an 8 core 3.2 GHz Xeon Mac Pro running Mac OS X 10.6.2 in 35mm Academy 1.78 4K resolution (4096×2300). 4,757,840 polygons. Creature meshes were not subpatched. Render time was 56 minutes. The scene includes 225 Spore creatures.