Fill up your DNA meter, and you advance to the next level. Before beginning, you’re given the option of entering a mini version of the Creature Creator, wherein you can change the design of your creator and add defensive and offensive options that you’ve unlocked. Floating pellets also help your creature gain temporary help such as defensive shields, poison, and speed. At the beginning of the stage, the game offers up some minor missions, such as targeting specific prey. Rather than taking advantage of the touch screen as I’d initially imagined, you control the creature by tipping the device in the direction you want it to move. Tip it more, and your creature speeds up. There’s a bit of a learning curve to mastering the controls, but after a minute or two, you should be set.

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