That said, EA doesn’t want to burden Spore with having to live up to the extremely high bar set by The Sims either. “I can tell you that no one at EA is measuring Spore with the yardstick created by The Sims,” Patrick Buechner, vice president of marketing for Maxis, told Cnet. He added, “They’re two totally different animals. Spore is a game that has a lot to offer players long after they make the original purchase–a much different business model than traditional video games.”
So what do you believe? I’d love it if Spore would hit 100 million sold like TS2 has done. But getting people to understand what the game is will be a little difficult to do. I think it will do quite fine.