What’s this? More proof that interactions/stuff from one game was removed and put into another? Sweet! Gotta love those who dig through Sims 3 code to find all kinds of goodies.
Source: SimsVIP
I was digging thought the gameplay files, and apparently (news to me) Sims can (or were supposed to) sunbathe in Generations.
Sunbathe_BeachTowel<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Sunbathe+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Sunbathe”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>
Sleep_Beach Towel<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Sleep+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Sleep”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
<Change type=”Energy” advertised=”100″ locked=”False” actual=”21.33″ updateType=”ContinuousFlow” timeDependsOn=”False” updateEvenOnFailure=”False” updateAboveAndBelowZero=”Either” />
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>Relax_ Beach Towel
<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Relax+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Relax”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>Nap_Beach Towel
<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Nap+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Nap”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>I love digging through game files.
Also, the Massage chairs is marked as EP4 content, so do with that information as you wish. :pNow, I’m seeing stuff about Spa tables that aren’t in Showtime. :wft:
It was an object associated with a skill. Sims could get and give them.
GiveMassage_SpaTable
GiveMassageToSim_SpaTable
GiveMasterMassageToSims_SpaTable
GetWaxedfromNPC_SpaTable
GetMassage_SpaTable
GetMassageFromSim_SpaTable
GetMassageFromNPC_SpaTable
GetHotStoneMassageFromNPA_SpaTable
GetAromaTherapyMassageFromNPC_SpaTable
GetAccupressureMassageFromNPC_SpaTable
Also, Photobooths are a base game object.They probably cut it because we already have spa buildings that do all of that. I’d love to build a spa, but I guess the massage chair will have to to. :/
*continues digging*
For the above, there’s a beach ball (for Sims with the Athletic Trait, Loves the Outdoors and Childish). Also, there were 3 beach towels, and Ssims will feel bad f they sleep on them over night. The value varies based on price (expensive moderate, cheap).
There’s also a space simulator. WHERE IS ALL THIS STUFF GOING!?Time for me to dig up more stuff. :p
-There’s a texture for Lava called lava-effects, but I don’t think I’ll find the effect. It’s probably removed from files.
-Working out from Pull-up bars are a base game feature (shocked me as well).
-Being a bouncer is an Amb. role. o_O (it’s for LN), but still, it’s pretty odd)
-Watching Sims play Piano, Drums, etc. is also base game interaction. :p
-There’s coding for A Video Poker Machine. 2 Sims interact and play a game online. The machine can also be hacked to increase pay amount.
-In case you all missed it, there’s coding for an elliptical machine.
-There’s coding for tutorial NPCs
The instruments were intended for basegame I read.
Wasn’t there by the way a space simulator in stre? Anyway I hope that skilled programmers find a way to make these functions work
Sunbathing was going to be in Generations? Odd, Sunbathing is included in the Wii version of The Sims 3, which this game is made way before Generations!
Well, as long as we get Seasons as the next expansion pack, I will be happy. I bet they are going to announce the next expansion pack at the E3 (4/5 June). So we don’t have to wait a lot longer.
I disagree. Probably later. Katy Perry Atrocity Pack is schedule for june 5th. They aren’t stupide enough to make a big announce a day before. The Diesel Stuff Pack is schedule for July 12th. So I expect the next EP announce for around the 17th.
But I agree. Seasons (or whatever the official name) is a big EP that people want. Just hope to see a great expansion pack of quality.
Well, yes thats all fine and dandy, but did you know that the new poll results add up to 235%.
Wouldn’t a forum be a nice place to talk about such things?
Hey, I made news. Haha!
What?
scorpion, there’s a code for a space simulator too, take a look 😀
I think that Seasons ep8 is, ep7 it’s a Magic Expansion
So there will be an online video poker option nice I can’t wait. I’m also excited about beach towels and beach balls for pools.
Combine all this stuff with what was listed in the seasons survey and seasons is going to be awesome one of the best eps yet.
It sorta appears seasons was scheduled to be EP4 and that got scrapped. We already know Generations was the biggest rush filler mess ever. It was originally thought that was due to Pets not being ready but perhaps that’s not the case.
I think these ‘eps’ are finished, however many there are, and they’ve been gutting, and they’ve been duct-taping what’s left over. Those that think they’re going to be adding special requests are going to be SOOL, lol. I’ll be happy when the sims 3 craptastic series is over, and Sims 4 is on the horizon.
What makes you think sims 4 is going to be any better? When the sims 2 was nearing its ends, everyone was excited for the sims 3, but some people seem to hate it now. So who knows, the sims 4 might be a huge failure.
All I know is I hope the sims 4 doesn’t add rabbitholes and isn’t online based. If it adds a seamless neighborhood like we have now but without rabbitholes it will be much better.
They could have rabbithole job buildings but have open resturents,movie theaters,grocery stores etc in sims 4 and I’d be happy.