Check out what was just posted on the official SimCity Facebook page. Also, SimCity @ E3 2012! Can’t wait to see the many vids from there this summer!
Real cities don’t live in bubbles, real cities are connected to each other.
People and resources flow from city to city in regional economies. Neighboring cities directly affect each other, and through markets, their actions affect other cities across the world.
Because cities are connected, they specialize and differentiate. That’s possible because they’re all playing roles in a larger economy. Cities look different because they make a living doing different things. Clusters of cities working together do things that no city can do in isolation.
From the beginning, we built this SimCity to deal with this stuff realistically. We’re not just simulating the internal mechanics of cities, we’re simulating how cities relate to each other, to resource markets and to the natural world around them.
These are things that we have to do if we’re going to model real cities with integrity.
The larger environment that cities live in, and the global markets that they are participating in are all being simulated on Maxis’ servers. We’re running the underlying simulations that enable cities to transform their regions, to interact with each other, and to move markets. We’re tracking the accomplishments of cities and their effect on each other and the larger world.
This is true whether you’re playing by yourself, or if you’ve invited a bunch of friends to come and play with you. Your impact on the larger world matters, and the larger world in turn influences your city. This will be visible in lots of different ways, from changing commodity prices, to leaderboards to global and regional opportunities.
Here’s what this means in practice – Your cities won’t all look the same, they’ll take on specific roles, and it’s just awesome to create a region with your friends. It’s magical to see Sims come from their city to yours. It’s fun to make stuff and send it to a friend when they need it.
When you see the connection between your city and the larger world, your city is more real than it’s ever been before.
That’s why it’s an online game. We’ll be showing you more of this at this year’s E3 Expo in June.
-Ocean Quigley [Sim City Creative Director]
All very well if you’re into that sort of thing, but I’m not! I wanted a new Sim City that was able to work completely standalone if I choose to play it that way.
First EA killed off the SIms for me and I stopped playing it, now they’ve done the same with the only other game I would play… thanks a bunch EA…
They seem to forget that not all of us want to be part of this ‘connected world’…
Oh well this’ll be my last comment… it was fun while it lasted. Thanks for nothing EA…
I’m sure they have other reasons for making this an “online” game, such as some copy protection BS scheme. Playing your city online with the world is just an excuse they are using.
And I bet the next Sims game will be something like this with elements of Sims Social and Sims Freeplay in it. Do not want!
This is bad. EA screwed us with simcity societies and now they screwed us with a online only gameplay called simcity 5. It would be better if it was like simcity 4 include single player with no internet connection but super 3D graphics. Good news is: Its better than simcity societies. Bad news is: Its internet connection only gameplay. THIS IS TEN TIMES WORSER THAN THE FIRST!!!!! Whats wrong with you EA? I am mad at you!!! EA ain’t too smart and I think they are bunch of dummies, thats all I’m saying!! But YES THIS IS TEN TIMES WORSER THAN THE FIRST!!!!!! I am not mad at EA for giving us simcity 5, but I am mad at EA for putting simcity 5 into internet connection only gameplay.
I remember reading an article from someone at EA that stated they were going to make more and more online games. Sadly, this is the direction a lot of companies are going. Even the upcoming Playstation 4 will be locked in to new games, and it will not play used.
I guess I’ll just stick with good ‘ol classic games.