So this preview was released a day before the actual iPhone version was released…and I am late to posting it – thus think of it more like a review.
The big changes in The Sims Medieval are the addition of quests (replacing the previous missions of previous games) and the removal of jobs.
No longer will you have to seek employment at the local lab in order to fund all the more enjoyable escapades across town. Instead, you can tackle mini-games like fishing – to sell to the market traders – or garner a king’s bounty by completing the various multi-tiered quests.
These quests vary between The Sims staples (apparently, they had bins you can kick over in the Middle Ages) and new pursuits, e.g. duelling with other characters.