A new patch for our Darkspore players, here’s the patch notes straight from the horse’s mouth:
General
- Slightly reduced the average number of waves in the mid-level hordes in Invasion and Apocalypse
- Fix for not getting catalysts during the catalyst tutorial if you switched heroes right before they were distributed
- Game scoreboard is now accessible while dead
- Updated the message for health obelisks to make it more clear that it’s not a good thing for your medals
- Changed the chaining rarity chance bonus from 3/6/10% to a flat 4% bonus for every planet completed beyond the first
- Slightly increased Darkspore damage in threat ratings 1-1 to 3-4 and greatly reduced Darkspore damage in Apocalypse mode.
Items
- Fixed a bug that caused Minkar’s items to have more Attack Speed than intended
- Increased the stats on items of item level 130 and above
- Catalysts renamed from “rare” and “epic” to “rarified” and “purified” to match loot
- Slightly increased the chance to get purified special items
- Increased the stat caps for ranks 13 to 18
- Scaling catalysts (Strength/Dex/Mind/Crit/Health/Power/Dodge/Resist) now provide increased stats, especially at higher threat levels
- Reduced the amount of Helpful Status Effect Duration bonus granted by special items and increased their other stats
Editor
- Fix for incorrect tooltip comparison showing on heroes with 2 offense/defense/utility slots
- Fix for Weapons disappearing when you use the Recycle button on Hands
- Fix for Weapons on SRS, Wraith & others appearing backward
- Fix for issues when editing Weapons on Heroes with more than two instances of the weapon
- Detail slot management & tooltip improvements
Heroes
- Added items that improve the squad abilities of SRS-42, Sage, Magnos, Blitz, and Wraith
- Ability enhancement loot now also modifies the visual effects for that ability
- Increased both the base and max health of Vex, Viper, Maldri, Blitz and Skar
Titan
- Dazing Shot now deals physical damage instead of energy damage
Sage
- Strangling Briars now deals physical damage rather than energy damage
Meditron
- Reconstruct now counts as periodic healing and therefore benefits from effects like Tork’s Rampant Growth
Zrin
- Pain Hounds are now more aggressive
Blitz
- Plasma Wreath resist bonus decreased to 50%
Lumin
- Chain Lightning deals increased damage
Char
- Plasma Spray now reduces healing to affected enemies for 5 seconds
Maldri
- Unpredictability dodge bonus decreased to 50%
Revenant
- Fixed a bug where the curse effect from Terrifying Curse would override aura effects
NPC
- Reduced the attack speed and increased cooldowns for captain NPCs
- Ciminator the Unyielding, SDD-12 the Great War-Mech, and ZW-08 the Omnipotent now have fewer hit points
- Enemies without line of sight now chase their targets
- The root ability from Tanglid enemies now deals physical damage instead of energy damage
- Reduced the health and damage of elite lieutenants
- Reduced the damage of elite minions
- Reduced the damage of Retractile Tentaclers and Ungulating Tentaclers
- Reduced the number of waves in the boss horde in Apocalypse mode
- Reduced the number of affixes on elite lieutenants in Apocalypse
- Reduced elite spawn chances in the latter half of Apocalypse
- The Regenerative elite affix no longer heals more often based on the difficulty mode