The primary thing that saves Medieval‘s gameplay, aside from its bevy of plots and ever-expanding array of options is the same thing that always saves The Sims: its distinctive brand of humor. It’s designed to let the player sit back and witness the ridiculous, and there’s always surprising attention to detail. The Simlish language is adapted to an Old English tone, and descriptions are often filled to the brim with “WTF” moments, so it’s rewarding to simply poke around the interface, and this encourages observation as a central tenet of gameplay. The result, while more passive than many Sims games, captures the essence well: Create people, throw them in pit and witness the madness.
Not a bad score – WorthPlaying gave the game an 8.3/10!