With quests taking up so much of your sims’ time, EA has made concessions to ease the moment-to-moment management. Sims only have two basic needs (energy and hunger), which means you’re spending less time worrying about their well-being. You aren’t free from responsibility, though. Your heroes still have to perform tasks according to their class – wizards may prepare spells or collect ingredients, while monarchs may pass edicts or hold court. I like the way this simplification keeps you making steady progress without getting bogged down, and the game dishes out experience points for just about every little task. However, since you complete most quests by clicking on things and selecting the relevant option, gaining levels doesn’t really change how you approach your objectives.
review here (7/10 score)
GameInformer – The Sims Medieval review