In addition to the new Quest system, The Sims Medieval throws crafting and combat into the mix, with uneven effects. For instance, Wizards can craft magical potions, Physicians can craft medicines and salves and Spies can craft poisons. All heroes can cook if they have the ingredients and the right equipment to do so, and all of them can collect some form of resource, be it ore or herbs. These activities generally work well and are fun to do but combat, unfortunately, does not fare as well. While wizards can cast spells and knights can swing swords, the combat system as a whole is pretty clunky and leaves you feeling like you ultimately don’t have much control over it. Further, you’ll sometimes be unable to steer your hero away from a fight and have to watch helplessly as he gets his ass handed to him and limps away pathetically wrapped in bandages.
AtomicGamer – The Sims Medieval review