It’s both a strength and a failing that Medieval isn’t a lazy re-skinning of The Sims 3. It’s driven by one of the least challenging parts of Sims 3: quests, which usher your chosen “hero” Sims—including a spy, a blacksmith, a priest and seven others—through a series of brain-dead simple objectives. The new context works, but I don’t like that it excludes so much of The Sims’ standard sandbox gameplay, like free construction and raising new generations of Sims.

review here