New Q&A available with producer Rachel Bernstein on The Sims Medieval. This time, they talk about CAS and many elements that Sims players may enjoy:
GS: In more-recent Sims games, it’s clear that the team has wanted to include collectible items for pack-rat players who love collecting rare plants, rare fish, and rare cooking recipes. How much of this kind of collection gameplay will we see in Medieval? Where in Medieval can collectors get their fix? Is the achievement/medal system partially intended to scratch this itch, for instance?
RB: Yes, we have a robust achievement system where players will be able to complete hundreds of mini-goals. The game tracks the overall number of completed achievements, and as these are accomplished, an ornate jewel (representing the eye of the watcher) becomes visibly “slotted.” Completionist-collector players will be well rewarded for their diligence and hard work. Roughly, these achievement goals can be divided into three categories: game, kingdom, and sim.