Strategy Informer: So, for those who may not know much about Darkspore, can you sum it up for us?
Mike Perry: Darkspore is an action RPG, we built it using the technology from Spore which lets us do deep customization and upgrades but it’s not Spore, it’s not a sequel or an expansion. As an action/RPG, it’s definitely a game about loot. Loot in Darkspore is about building a collection of characters, and we’ve got a lot of different characters in the game you can collect, they’ll have their own unique sets of abilities. You’ll build that collection and then you’ll collect parts to upgrade that collection. Parts have stats, and that’s how you boost the gearscore of a character. But because it’s using the tech from Spore, you get put those parts wherever you want to, so everyone who plays this game is going to have a completely unique looking and unique stats based collection of characters.
The game has both solo and co-op, it’s the same mode through-out so you can play in either. The game really comes to life with co-op as there’s some special abilities there, and it’s for up to four players. We also have PvP, in which you can use the same collection of characters that you have in the single-player, in the PvP matches. Our match-makings system knows about that, it knows the gearscore of your characters and tries to match them up with similar gear scores, but also it looks at your player skill, your kill/death ratio, etc…
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