The whole system is a logical step for The Sims. Fans have spent years attempting to impose their own will on the game by using cheats or deleting ladders from the pool, and Karma is a way of turning that into an aspect of gameplay. It offers structure for your madness, because the freedom to do what you like is now something that needs to be earned. And while it’s not necessarily a reason to bin your PC copy, it’s refreshing to see that madness developed into a natural part of the game. Needless to say, I used the rest of my points on punishments, leaving Emily to break out in boils again.
VideoGamer – The Sims 3 for Consoles reviewed (PS3)
BeyondSims
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