BigDownload – interview with DarkSpore’s executive producer Mike Perry

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I’m looking forward to give DarkSpore a shot in hopes that I’ll like it, I’m eager to get my hands on the latest from Maxis…but I still have a small feeling that the game won’t pick up as much steam as I hope for… Anyhow, BigDownload interviewed executive producer Mike Perry of the latest on DarkSpore.

What other features will the game have?

Darkspore is an online game, so you can install the game client wherever you want, on as many computers as you want. We persist your progress and collections on the Darkspore servers, and you can even access them without having the game client installed by visiting the Darkspore.com web site.

Spore is known for its sharing of its creatures and units. Will there be that kind of support in Darkspore?

Where Spore is a game about creativity, Darkspore is a game about loot, collection, and action. We want to give players the chance to play for and earn everything they get. But as an online game, you can show off your customized collection of Genetic Heroes at any time, and challenge other players to fight against them.

Any plans for downloadable content for the game?

As an online game, we will absolutely support the community of Darkspore players after the game launches. But right now, we are focused on making sure the game is the best it can be on the day it launches.

many more questions and answers here

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