One more preview…I need to get back to work on the new site design (which hopefully will be launching any moment now).  This article is from Sims 3 Cri and it’s their report of The Sims 3 for console.

Instead of the mouse cursor, the game controller is represented by a rounded and “plumbob green” cursor, that you can move everywhere. The map of the town is a bit different than the usual: as you can see, it is a drawing and not tridimensional, and is also divided into areas, each of which contains lots. To go from one lot to the other (whether it’s residential or community) there are no loading screens, but if you decide to wander around (searching for collectibles, for example), you’ll get a little loading. The Wii version (that unfortunately we couldn’t see) doesn’t have loading times at all.

The user interface is slightly different than the computer version, and has the speed and time indicators on the left, while on the right there is the family tree with avatars and the tabs of needs, opportunities, career, etc.

there is more to be read