To me she doesn’t seem to be very talkative. She keeps making an uncomfortable face. @LoveGTAandSims she actually said there was no “Death by Elevator”, only a new vamipire ghost.
Sheâs probably nervous from the terror of slipping secret information and then getting fired over it. Iâd be nervous, too.
in that video of Barnacle Bay she admitted that the Caliente family return in that town. Besides i dought EA would be too mad if one specific piece of info got slipped out. i mean, if it’s something that will get the fans excited even more and more willing to spend their money they won’t care if something slips.
I do recall posting that incident, but I can’t remember what the Employee leaked that he was fired over…and a search doesn’t bring the article back up. But yes, in the video game industry you have to be extremely careful over what details you talk about. Employees have to go to countless meetings every week, discussions taking place…They have to make sure they don’t accidentally share any info that isn’t meant to get out.
You can pretty much catch this in various interviews…When someone asks a question about a topic, and the interviewer takes the question, twists it into something completely different and rambles on about that…It means they cannot talk about said topic yet. They could also use the standard “No Comment” but that doesn’t give the person asking the questions much to go on.
It’s a complicated and stressful world as a video game designer – although they make it look like they are having fun, they have to watch over what they say/do. đ
I do recall posting that incident, but I canât remember what the Employee leaked that he was fired overâŠand a search doesnât bring the article back up. But yes, in the video game industry you have to be extremely careful over what details you talk about. Employees have to go to countless meetings every week, discussions taking placeâŠThey have to make sure they donât accidentally share any info that isnât meant to get out.
You can pretty much catch this in various interviewsâŠWhen someone asks a question about a topic, and the interviewer takes the question, twists it into something completely different and rambles on about thatâŠIt means they cannot talk about said topic yet. They could also use the standard âNo Commentâ but that doesnât give the person asking the questions much to go on.
Itâs a complicated and stressful world as a video game designer â although they make it look like they are having fun, they have to watch over what they say/do.
unless with the rare occurrence that they was told to slip out info but make it look like they slipped or like you said twist it around. but hopefully if she did slip some info she won’t get in trouble.
I think it’s cool how the mixologists will basically have to become alcoholics, sorry, juice-oholics to learn how to make new drinks!
To me she doesn’t seem to be very talkative. She keeps making an uncomfortable face. @LoveGTAandSims she actually said there was no “Death by Elevator”, only a new vamipire ghost.
She seems nice and she has my name! haha. I got excited when she said a new romantic move about leaning against the wall. and skinny dipping!
i knew it! i knew they was gonna include the new CAS muscle and breast slider in Patch 16. so cool.
i think she released a secret!
about the new sliders being in the next patch (patch 16)?
no. About the new death by elevator! just look at the face. she definately embarased!
đ
she said: aside from that those are the only (pause) that is the only new death.
so cool.
The interview is kind of funny!
She is kind of shy, and the guy does too much Hum… Ha-ha!
Thanks Jud and SimFans for the info!
she has the new shy trait. lol
She’s probably nervous from the terror of slipping secret information and then getting fired over it. I’d be nervous, too.
in that video of Barnacle Bay she admitted that the Caliente family return in that town. Besides i dought EA would be too mad if one specific piece of info got slipped out. i mean, if it’s something that will get the fans excited even more and more willing to spend their money they won’t care if something slips.
Try telling that to the one who got fired. I believe that he was in Europe; I can’t remember. Jud had even posted about it on here.
what info did he leak that got him fired? he’s better off. although i know a company that’s stricter on people slipping info.
I do recall posting that incident, but I can’t remember what the Employee leaked that he was fired over…and a search doesn’t bring the article back up. But yes, in the video game industry you have to be extremely careful over what details you talk about. Employees have to go to countless meetings every week, discussions taking place…They have to make sure they don’t accidentally share any info that isn’t meant to get out.
You can pretty much catch this in various interviews…When someone asks a question about a topic, and the interviewer takes the question, twists it into something completely different and rambles on about that…It means they cannot talk about said topic yet. They could also use the standard “No Comment” but that doesn’t give the person asking the questions much to go on.
It’s a complicated and stressful world as a video game designer – although they make it look like they are having fun, they have to watch over what they say/do. đ
unless with the rare occurrence that they was told to slip out info but make it look like they slipped or like you said twist it around. but hopefully if she did slip some info she won’t get in trouble.