Thanks to InfiniteSims for catching this, my RSS reader is not playing nice tonight…

“Completing quests earns you a variety of rewards, including Kingdom Points. Kingdom Points lets you expand your kingdom, bringing in more buildings, and more Hero Sims, which opens up more quests that you can take on. So you’re constantly choosing from quest-to-quest, which Hero Sims you want to control,” explains Bernstein. The Sims Medieval is an achievement-oriented game, with platinum, gold, silver, and bronze achievements for each quest you choose to take on. Completing quests at the platinum level will help you with more Kingdom Points to help you satisfy the requirements for your Kingdom Ambition and meet your goals.

“We’re not historians,” explains Bernstein when talking about the art style for The Sims Medieval. “Our idea of what ‘medieval’ looks like, comes from storybooks and movies – and we wanted to capture that fantasy storybook look that we’re all familiar with,” says Bernstein. She points to fairy tales and even films, like The Princess Bride and Monty Python and the Holy Grail, as sources of inspiration for The Sims Medieval’s art style. She also points out sub-surface scattering, a technology that the studio is using to give the Sims a rosy glow beneath their cheeks, making characters look warmer and more inviting.

GamesRadar – Why I’m scared of The Sims Medieval