Another preview for the console versions of The Sims 3, this time via IGN. Could this be the first true amazing Sims game to ever grace the consoles? It’s shaping up to be that way, we shall hear more when E3 hits next week.
Most players won’t really have the option to so freely spend Karma (the demo had cheats turned on), but the whole reason they are included was clear. Karma exists not only so the player can have yet another way to toy with their Sims, but also so they can spur on actions that normally happen only by chance. Players that want to watch their Sims freak out from a fire normally have to have them cook and hope bad things happen, while with the Karma Power for fire they can bring down the wrath of, well, themselves. But mean players should be wary, as while they wouldn’t explain it in detail yet, the Sims team alluded that every night will have an “Hour of Reckoning” where you’ll face the consequences for the way you’ve been treating your Sims. Ominous.
In the past people would argue that the PC version of The Sims was the “proper” one, and in the past I would have agreed without question. However, after seeing the array of console experiences being developed for The Sims 3, it’s obvious that EA has worked hard this time around to make games that are trying to be both true to the original game they draw their name from, and also unique enough to stand on their own merits. I can’t render any final judgment on the game until I get a chance to play it, but so far I’d say that EA’s Sims team is in for a positive Hour of Reckoning.