Why, Maxis & EA, why?!?!  We know why, so you could go on to create the blockbuster hit:  The Sims…and you know what, I thank you for that.  Now just get back to work on SimMars!  Reach back to your roots and work on the games you are most known for!  It pains me to see we will never see the light of day…The closet thing we have is a mod for SimCity 4 but we want the real deal.

What brings this up?  Well, one of the artists for the game (Ward Moore) published a few concept art pieces at his site.

SimMARS was intended as a role playing game, using KIM STANLEY ROBINSON Trilogy (Red Mars, Green Mars, Blue Mars) as an inspiration. The goal is to successfully colonize Mars using NASA inspired technology. The user had to creatively impliment the available martian resource and plan their living around the 6-month cycle of supply ships. (6 months being the time Earth launch to Martian arrival). Because of this premise, aesthetics revolved around the real world constraints of habitats and supplies being packaged and arriving in a chemical propelled rockets, arriving on the martian surface, after which they endure the corrosive effects of wind and radiation. Bots and Rovers are the preferred method of maintenance and travel. Coordinating assets and creatively recycling existing material creates martian civilizations.

m12 m9 m26 mars_1 m11 m11B m13 research level1 m16 fission1 m15 Greenhouse-good ROVERMASTER m27 simmars001 simmars002 simmars003 simmars005 simmars004 simmars006