Finished reading an interview posted at High Plan Music with Winifred Phillips, composer of the Spore Hero Original Sound Track.  Awesome thing about it, it answered a number of questions that I was wanting to ask!  What future projects will she be involved in is left undetermined (SimAnimals Africa, please!) but she does share her favorite use of instruments and many other interesting facts about the OST.

Had you played the original Spore game previously and if so did it have any influence on how your soundtrack for the sequel was formed?

When we found out we were going to be working on this project, my music producer Winnie Waldron and I started playing the original Spore game right away.  Our takeaway was that musical content in the creature stage of the PC game is pretty sparse.  This works well for the simulation-style experience that Spore PC offers, but the Spore Hero development team at EA wanted the music in their game to be persistent and knitted continuously into the experience.  So Winnie and I had to develop a completely new approach.

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