As I observed the last time I saw this game, the cool thing about Spore Hero is that EA has managed to port almost the entirety of Maxis’ superlative creature creation system – along with the procedural animation that determines how things move. Naturally the transition has demanded a few minor adjustments: you now select your animal’s body from a list of pre-set shapes rather than bending its spine, and slug-like beasties are no longer an option. On the whole, however, the game seems to do a pretty grand job of offering all the creative freedom of its PC-based predecessor. Given that monster-making was arguably the highlight of Spore’s multi-tiered gameplay, Wii owners should be happy indeed.