I have a busy week ahead of me, so I’m hoping I will have time to focus on this tool and experiment with the latest updates.  Not to mention I still need to catch up adding programs that were released in the past few days.  However my schedule shouldn’t allow you to be held back. The programming team behind The Sims Workshop has been hard at work and they’ve finally released a public beta of the tool (version .5.9.0).  Check below for the details of what you can create for The Sims 3!

For those technically minded CC creators, here is the current status of the TSR Workshop for each content type. You should be sure to read the EULA before using the TSR Workshop to create your own Custom Content.

Clothing: Full support for all clothing types. New meshes are currently limited (see below). This is a work in progress.

Makeup: Nearly full support. Eyebrows can not be recolored in game as of yet.

Hair: Partial support, some items can not be recolored in game yet. New meshes are currently limited (see below). This is a work in progress.

Accessories: Nearly full support. A few items can not be recolored in game. New meshes are currently limited (see below). This is a work in progress.

Complates: Partial support for changing the different steps in the texture generation process (type, alphablending, colors).

Textures: Full support for changing all properties (rgbmask, specular mask, overlay, multiplier etc.) plus Export of all textures and Import of DDS files.

Meshes: Partial support of export/import of OBJ-files (wavefront format). Mesh vertices may be replaced IF the number of vertices is the same. Bone assignments may not be changed. Fully automated process with a live 3D preview.

Patterns: Possible to create/upload new patterns. You may also use existing EA patterns by using our patterns browser.

Variations: Possible to add new and delete existing variations to a creation. This makes it possible to include several versions of the same file in one Sims3pack file.

Export: To sims3pack with auto-generated thumbnails or custom thumbnails.

Utilities:

  • Being project based you can start by cloning existing game content or by creating ‘from scratch’
  • Project/package contents may be changed by using “Edit->Project contents”
  • Smooth upload of files to TSR using the file storage option

Thanks to Sims 3 Nieuws for the tip-off.