Animations upon animations, events within events, and countless contexts for the same basic actions: The Sims is still a master of the well-endowed grind. Granted, its Lifetime Goals are more diverse than the paths leading up to them, and the crux of the social game is still the learning of just a few basic skills. But the presentation is always changing, and as in all good Sim games, progress gradually shifts the balance from work towards play. Only a true zealot, though, will go knocking on doors purely to swap cooking tips in gibberish and ‘play’ virtual Burnout, fun though it is to act like John Belushi in that Saturday Night Live sketch The Thing That Would Not Leave.
review here (thanks Sims 3 Nieuws!)