MaxisLogo_SporeGradientElectronic Arts and Maxis are looking for a Lead Designer to work on a future product based on a fast-paced multiplayer action game focusing on heavy customizability.  I can only think this may be for an upcoming Spore spinoff (wish I could say for an upcoming expansion).  I’d love to say this is for a new I.P. altogether, but at this stage they may be prototyping and sharing ideas.

Here’s the information below, you can visit EA Jobs to apply if you meet the requirements:

Maxis Studio is looking for an experienced Lead Designer to help develop a fast-paced multiplayer action game focused on heavy customizability. Candidates must have good communication skills and be responsible for setting design requirements and priorities.

Requirements and Responsibilities:

  • 4+ years of game design experience on 2+ shipped games.
  • Love for competitive online games.
  • Lead the design of game-wide mechanics, player experiences and progression through unique concepts and solutions.
  • Drive the macro design and maintain the quality bar of core game mechanics.
  • Communicate concisely written game design and deliver visual documents to the team.
  • Work closely with engineers and artists to iterate on gameplay mechanics.
  • Lead design discussions that produce decisions and results.
  • Passionately articulate goals and build a cohesive design team for a dynamic work environment.
  • Experience working hands-on during the pre-production phase and transitioning designs to production.

Pluses:

  • Passion for PC games.
  • Critical thinking, breakdown of strengths and weaknesses for competitive games.
  • Thorough knowledge of the latest design trends, philosophies, tools and techniques.
  • Able to diagnose problems in complex systems and suggest improvements.
  • Experience with scripting and data implementation.
  • Vocal desire to contribute in a highly creative environment and provide unique concepts and solutions.
  • Strong understanding of action and RPG mechanics such as character attributes, damage, range, cool downs, modifiers.
  • Possess strong math and analytical skills.
  • RPG, combat, or card collection game design experience.
  • Level or systems design experience.
  • Be able to prioritize, meet deadlines and work well under pressure.
  • Bachelor’s Degree or equivalent experience.

Source:  EA Jobs