GameSpot: Let’s start with Spore. What were you looking to accomplish with it? Where do you think Spore falls in the realm of strategy games, and what does it add to the world of strategy?

Will Wright: I think one of our primary goals with Spore was to make it accessible to a broad group of people. Because Spore spans so many different gaming genres, it was important to consider how someone not familiar with a particular game style would deal with it on the first play-through. Strategy gaming is perhaps the most broad genre in gaming when you consider what is typically considered in that category. In some sense you might think of Spore as a strategy game that’s bookended with action on the front end (cell and creature stages) and something more of an MMO/RPG style on the backend (space).

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