GeekSugar: So exactly how long have you been working on Spore?
Ocean: A great long time! I started on it back in ’99 after finishing up Sim City 3000, doing a few months of conceptual design with Will Wright (the creator of The Sims and Spore), then took a break to work on Sim City 4. So I’ve been noodling with it, well, geez, since back in the 20th century!
GeekSugar: You must be totally relieved now that it’s finished!
Ocean: It’s kind of hard to believe that we’ve come to the end of such a long development cycle. I’ve accumulated about six months of vacation, so I’m going to disappear for a while!
You know you are cool when you have a name of “Ocean Quigley”. Kind of sounds like it could be a Top Secret Agent name. To check out the rest of the interview with Ocean, and why Spore will change the face of 3D modeling forever, just read more.