The game is played from a top-down perspective, letting you use the Click Wheel for circular navigation around expansive lake-like environments. Eating smaller items grows you, while touching bigger creatures hurts you. You can complete a stage by collecting enough DNA to grow your Spore into its next evolution, at which point you’re presented with a creature editor that allows you to customize everything from color to size, position, and type of body parts. In addition to 18 short levels spread out across six “worlds,” an aquarium mode lets you listen to your iPod’s music while watching the creature float around in liquid, and there’s apparently a way to export iPod-created spores for display on the Sporepedia web site.

That is awesome…So the iPod is taking use of the official Sporepedia, thus broading the whole Spore connection.  Are they PNG files as well (the cell creatures)?  It would be cool to take the cells from the iPod game to export into the cell stage for the PC game…I wonder if that could be possible…

iLounge – First look at Spore Origins