Sadly, the video was cut off as the guy recording it was told “No cameras aloud”.
There are a lot of interesting facts presented in this video, and Cmendel over in a thread at Gaming Steve’s Spore forum gathered them up and posted them:
- There are flying creatures! If you put wings on the creature you can fly… awesomeness.
- There are dynamic weather cycles
- You can see a moon in orbit from the planets surface
- There is no editor for vegetation or tribal structures – Will said they may be added after release
- You can create scavenger creatures and follow predators around and feed off their carcasses they leave behind.
- The game world is populated generally with creatures that have same level parts as you. They will evolve as you do as well.
- There is a timeline in that shows everything your creature has ever done, all the way from cellular to space phase (this is in the video I uploaded).
- There are epic creatures; very large gargantuan creatures. He demoed this in the tribal phase but first mentioned it was in the creature phase too. These can be killed and will supply your tribe with tons of food. He even mentioned you can ally with some of them.
- There are events, such as meteor showers and alien abductions, etc.
- In the tribal stage you can domesticate some animals, fish, gather, and hunt for food.
- There is a main goal to the space stage, PARTIAL SPOILER: which tells the origin of the metoeor that you originally came to your planet from. He did not reveal any more about this.
- There are three kinds of civilization cities, economic, religious, and military. Each city you own can only be one of these, and will only produce vehicles for this purpose. But you can have multiple cities that each have a different focus.
- The resource in the civilization phase and beyond is spice. You build spice refineries on these. Will said that spice is more common on old star systems, so you are most likely to find spice in certain types of solar systems (blue dwarfs if I remember correctly).