Another day, another interview on Spore pops up.  Seems like every day you can read a new Spore interview, but I’m not complaining!  Eurogamer starts today off with an interview with Lucy Bradshaw.

Eurogamer: For the purposes of this question, let’s say I’m not just a simple gamer from a sunny corner of England any more; I’m a big successful game developer competing with EA, competing with you. What am I going to look at when I buy Spore and envy? What am I going to want to change and adapt for my own work?

Lucy Bradshaw: Caryl Shaw and her community web team have done an amazing job implementing the social networking tools into the game. Their work is definitely different than anything the industry has seen. Sort of like Flickr, sort of like Facebook, they’ve managed to create a sense of community around playing Spore. The Spore Creature Creator really highlights this – allowing players create their own creatures, take them on a test drive, snap pictures, and make movies of them. Sharing pictures or videos with friends is as easy as the click of a button. Players can also share their creations with others by uploading to the Sporepedia at The Sporepedia is an extraordinarily vast online destination where people worldwide can search for and share Spore creations, comment on other player’s designs, check out celebrity creature creations and much more.

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