Chris Hecker’s Liner Notes for Spore
Chris Hecker (Spore Developer) has also been busy, posting to his personal blog as well his notes and early documentations from Spore. One of his…
Released in 2008 by Maxis, Spore allows you to create your unique creature and guide it on an epic journey through a universe of your own creations as you work through five evolutionary phases: Cell, Creature, Tribe, Civilization, and Space.
BeyondSims has archives of Spore news from 2007 onwards, as well as a vast collection of tutorials and downloads!
Chris Hecker (Spore Developer) has also been busy, posting to his personal blog as well his notes and early documentations from Spore. One of his…
Ocean Quigley (Art Director for Spore) once again has made a new update on his blog. In his most current post, he talks about textures…
Hey Facebook-ers. The Spore Web Team launched their official Spore Facebook page earlier today. Head on over to their profile and mark yourself as a…
Now that his time has come to a finish with Spore, Art Director Ocean Quigley has been busy posting early art of the game on…
Sporedum came across one of the blogs of a student who attended Stone Librande’s Spore Galactic Adventure presentation at Georgia Tech this past week. Librande…
I have to admit that the adventure I was shown seemed shallow. It’s an introductory scenario, though, and the real test is going to be…
If you drop by the official Spore site, you can read on a new tutorial called “Polypod Gait” (a polypod is a creature with 7…
“If only I had a brain”…I’m not quoting the scarecrow from the Wizard of Oz, I’m quoting myself! EA sent out a press release today…
Well…had to happen sooner or later, I’m afraid. Luckily this news isn’t bad news. For the time being, they’re only selling games. If you visit…
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