A portion of a MySims Agents preview by That VideoGame Blog…

The game is a vast improvement over the first MySims, which was being developed when Nintendo was set on naming their console the Revolution, so no one really knew what to expect from a gameplay and graphics standpoint. Now that the Wii is established and has some maturity under its belt, the developers could take the input received from the previous title and smooth things out. Most noticeably is the fact that the camera is a static fixture, only moving for scripted events because, as Rachel Bernstein, Lead Producer, said, “we always know the best place to put the camera.” In doing that, they could make the world more richer visually by hiding things they didn’t want players to see yet or make a more panoramic view.

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