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You’ll use the Wii Remote and Nunchuck to take on enemies that you’ll come across, putting the elements you’ve incorporated into your hero’s design to good use. Got big feet? Kick ’em silly. Even with the most oddly designed creatures, you’ll get a kick out of watching them in action, thanks to the procedural animation techology that has been worked into this Wii version.

We also had a chance to take a look at the multiplayer aspect, which was essentially a fighting game. Heroes you create can be dropped into an arena to duke it out. Any of the parts you’ve earned in the story mode can be applied to your fighter, and then can be tested out on other characters that you design, or even load from an included selection. What’s nice is that there’s no handicap for your fighter — you fight with what you’ve got.

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