The Sims Carnival: Snap City has been out for quite some time, yet GameSpot is now reviewing it. What they rate it? Not so good. I don’t understand how this game made it to the market as, in my opinion, should of been a freebie-based internet game to begin with.
You’d think that a game based on two of the most addicting formulas ever created would be engaging, and while it can be interesting for five or 10 minutes, SnapCity is dreadfully boring. The better way to play is in creativity mode, where you can spread your city across the grid, sandbox style. The story mode gives you specific objectives, like building a police station while fighting crime, or constructing enough roads to keep your buildings from decaying. However, it’s practically impossible to fail these challenges, even if you push up the difficulty slider. You can return to them to try to beat your previous time, but the whole experience is so bland it’s hard to imagine anyone wanting to. The production values certainly won’t keep your eyes glued to the screen. The visuals are colorful but extremely simple, there is very little variety to the buildings, and you can’t even rotate the game grid. The accompanying sound effects are nondescript but appropriate, but the soundtrack is a repetitive collection of low-quality MIDI tunes that will have you looking for the mute option in the game menus.
SnapCity is a neat concept, but in practice, it’s dreadfully boring. Like an anchovy enchilada, it’s an interesting idea that just didn’t work out.