Even with all its limitations, I’m really amazed at the flexibility of the creature creation tool in Spore. Starting with the basic spine, you’re free to lengthen or shorten the spine and thicken or thin the flesh around with some very easy and intuitive mouse moves. You can also bend and twist the spine to get a creature that’s either straight as a ruler or a poster child for scoliosis. Once you’ve got the basic shape of the torso and pelvis, you can start dropping arms and legs and mouths and eyes and all the other bits on. Each part attaches to the main body and you can adjust the angle and size of the attachment. For the limbs, you can even set the size and position of each individual joint.

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