Back at our spiritual enclave, our city soon became overrun by transient hippies looking for a free ride in our peaceful community. We hate hippies. Despite objections from the local monks, we constructed a police station to up the authority level of our city before the smell of patchouli oil got out of hand. This brings up an interesting point in Destinations. For completely understandable reasons, tourism does not bode well in Orwellian police states. Sure, you can build “colorful” venues like dungeons, jails, and military schools, but for whatever reason the tourists don’t seem to appreciate these hotbeds of oppression like we do. It seems that to truly succeed in Destinations you’ll need to focus more on creativity, knowledge, spirituality, and prosperity. To see how your Sims are faring, zoom in and click on the little guys to see their thoughts on the city, how much cash they’ve spent, and even what souvenirs they’ve purchased.
We’ve come to appreciate the special abilities that you can trigger in certain venues for a popularity boost. You can set off the local geyser for an amazing aquatic display, trigger a mood-altering device at the behavioral science center to keep the locals in line, and hold a cook-off at the bed-and-breakfast. Fans of SimCity will be happy to know that the disaster menu remains intact should you want to destroy your city in a sudden rush of sadistic omnipotence. After all, power corrupts. In our case, when the hippie population became too much to bear, we simply called upon the Ornithosaurus Wrecks, a giant fire-blowing monster, to stamp out all flower power in our budding utopia. Unfortunately, he took out much of the rest of the city too. Oh, well. We hate hippies.
To be honest…I don’t think SCS Destinations is going to sell that many copies. I mean, yeah an expansion to add to Societies to make it more enjoyable would be great…but it seems all they did was add in vacation spots and resorts… Oh well, I’ll still pick up a copy to see how it is.
After all, I cannot pass up the chance to destroy hippies (even though this is possible with Game Update #4). Now if Tilted Mills can get to work on the Tornado disaster…