Kotaku spent an hour with MySims Racing on the Nintendo Wii.  They share their thoughts in a short writeup, summing what needs to be improved and what should stay the same.  Overall, they are pleased with what MySims Racing will bring.  Here’s their final thoughts of the game, make sure you drop by their website to check out their other comments.

I’m on the fence about the motion controls in the game. Some of it’s basic, like jerking the Wiimote upward to perform a jump, but then there’s the elaborate stuff that could be getting into “tacked-on” territory. Like when you hit a wall or when a certain power up is inflicted on you, the game requires uses playing with the Wiimote-Nunchuck combo to shake the Wiimote to “clear” the screen. When I saw someone else doing it, it looked stupid, but when I did it, I barely noticed it. However, it got awfully annoying when the same screen-blocking power up hit me three times in a row.

The bottom line for me is that this is a game that does everything it promises to do and doesn’t make any silly pretentions toward reinventing the go kart racing wheel. I would gladly buy this game for a child and probably play it with them, too. Thought I wouldn’t be caught dead playing it alone – I’ve got a reputation to maintain and there are no classic Nintendo characters to justify my Wiimote flailing.

MySims Racing Preview: It’s What Mario Kart Wii Should Be