During my demo Shaw ran through one or two simple levels designed by dev team members ranging from navigating a massive labyrinth complete with an angry minotaur to destroying a herd of bipedal chuk-chuks while bluegrass music jammed in the background. In other words, things are going to get frickin’ weird come this spring. “We wanted to let people tell their own stories,” says Shaw. Now players can create the kind of missions that would make Mr. Spock’s ears get all perky and strike fear in the hearts of nameless yeomen, doomed to never return to the mother ship. Just remember Star Trek’s golden rule of planetary exploration according to Shaw, “When you beam down to the planet surface, don’t be the guy wearing the blue shirt.
G4TV – Spore Galactic Adventures impressions from NY Comic Con 2009